What Ever Happened To Virtual Reality?
Posted: Mon Oct 17, 2011 4:00 pm
I've recently been watching through the early series' of GM and Bad Influence. Something that crops up repeatedly is virtual reality headsets, first in arcades, then as early consumer units that can be connected to home computers. That was 15 or so years ago. I don't frequent arcades myself but this fad looks to have faded into obscurity. It seemed to me like a perfect sound idea, especially with the ever growing popularity of 3D first person shooting games in the modern gaming arena.
Off the top of my head you could, for instance, have a headset with motion sensors which could detect if the wearer is standing or crouching/hiding. You could also have a lifesize plastic gun with a recoil unit, so when the VR wearer holds it up and fires, it recoils as a real gun would, and it could be seen as a fully rendered proper gun with muzzle flashes, ejecting shells & sound effects in the VR LCD.
Surely this sort of thing and much more is easily possible today, could be done fairly cheaply, and would be a better, more realistic, and immersive way to interact with a game than playing via a flat monitor. Anyone shed any light on this?
Off the top of my head you could, for instance, have a headset with motion sensors which could detect if the wearer is standing or crouching/hiding. You could also have a lifesize plastic gun with a recoil unit, so when the VR wearer holds it up and fires, it recoils as a real gun would, and it could be seen as a fully rendered proper gun with muzzle flashes, ejecting shells & sound effects in the VR LCD.
Surely this sort of thing and much more is easily possible today, could be done fairly cheaply, and would be a better, more realistic, and immersive way to interact with a game than playing via a flat monitor. Anyone shed any light on this?