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Who
is doing the musical score, and what type of music will be in the
game? |
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Tommy
Tallarico is creating all of the music and sound effects for the
game. Tommy has many years of experience in the industry and is one
of the premiere sound and music people in the games biz. The style
of music is orchestral in nature, and is inspired by various types
of scores used in films. In fact, we are recording a full orchestra
for some key areas of the game. The music will definitely enhance
the cinematic feel.
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Will
you have beginning and ending movies and if so, will they give a
history of the movie trilogy? |
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Yes,
the game includes a full blown pre-rendered intro and outro as well
as several cutscenes throughout the game. There are roughly 30 – 40
minutes of cinematics that allow the story to unfold. The first
section of the game intro is an Evil Dead recap in the same vein as
the films. It will bring everyone up to speed on the history and set
up the new story. Right now, the music and sound effects are being
created for the recap, and when finished we will probably put it on
the Evil Dead website as a sneak peek. So stay
tuned!
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Will
there be any boss enemies to fight—and will they be recognizable
from the movies? |
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There
are several boss characters Ash will encounter as he makes his way
through the game. Each is unique and very cool. Some may be
recognizable from the films… you'll have to wait and
see.
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How
many one-liners will the player be able to trigger? |
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There
are roughly 30 or more one-liners that the player can trigger using
the one-liner button. And the cool thing is that the one-liners can
affect enemy AI – deadites might become more or less aggressive. We
will be recording even more one-liners next month when Bruce is back
in town for his voiceover pickup session. Speaking of which, we will
be holding a one-liner contest this month. Winners will get their
one-liners in the game, so stay tuned for details on
evildeadgame.com!
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How
will the weaponry be upgradeable? |
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Players
will find weapon upgrades throughout the game. The player can choose
which of the standard weapons on which to use the upgrade piece. The
upgrade will then augment the power of that existing
weapon.
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Will
there be combos and finishing moves? |
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Yes,
there will be finishing moves for most of the enemies. When a
deadite takes a certain amount of damage, it will go into a "hurt
idle" animation at which point Ash can gut him with the chainsaw,
then use the weapon in his other hand to finish him off. Ash will
even throw out a one-liner before delivering the final blow. Classic
Evil Dead.
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Can
I sign up to be a beta tester? |
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Beta
testing is typically used for PC games, especially those with
multiplayer components. Being Evil Dead is primarily for consoles
and has no multiplayer mode, we will not be using beta
testers.
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What
are the minimum PC requirements, and what graphic cards will the
game support? |
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Currently, the minimum PC specs are set at Pentium II 233MHz
with 32 MB RAM, Windows 95/98/00, a 3D graphics accelerator video
card and standard peripherals (e.g. keyboard, mouse, etc.). The game
will support the major makes and models of graphics cards. Stay
tuned for more details on supported
chipsets.
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Will
you include the famous 'Sam-cam" running through the
woods? |
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Yes,
the Sam-cam is in the game. Due to the style of gameplay in Evil
Dead and survivor horror games in general, the Sam-cam will be seen
in some of the cinematics but not during gameplay because it is
technically not possible to create that type of camera effect using
pre-rendered, animating background streams. However, rest assured it
is in the game. It wouldn't be Evil Dead without
it!
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How
long will it take to finish the game? |
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We
estimate the game will take roughly 16 - 20 hours to complete
depending on the skill level of the player. Our goal was to not make
the game too long or too short. Because so many games are released
one after the other, we felt it made more sense to create a game
that players would actually have time to finish. Too often, gamers
find themselves abandoning a game mid-way through because they want
to move on to the next cool game that just hit the shelves. We would
rather see players start Evil Dead and fully experience it by
actually getting to the end!
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