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Latent Image - Spring 1996
"Who's Laughing Now?": Tricksters in the Evil Dead
Trilogy
by Craig Henderson Massachusetts Institute of Technology
Sam Raini’s The Evil Dead, Evil Dead II, and Army of Darkness
constitutes a comic-horror text that has reached cult status because
of its affective power to evoke raucous laughter, revulsion and narrative
tension, sometimes all during the same scene. Its success is illustrated
by the existence of the annual Evil Dead festival at the University
of Minnesota, and the talk recently given at the University of Michigan by
Bruce Campbell, an actor who both assisted in production and played the
major character Ash-the shotgun toting, chainsaw-armed protagonist with a
Jim Carrey-like disposition towards the forces of chaos.
The
cross-textual Ash is a "trickster"-a complex character positioned to be a
cultural hero within the narratives, but at the same time responding with
buffoonish lines and antics, stumbling almost drunkenly over the brink of
insanity and back. He is a clever creator and manipulator of technology at
times, a dim-witted and destructive fool at others. He is a fast-talker
who insults allies and enemies alike, loses control of himself and his
body parts, battles his fragmented identities, and confronts creatures
from beyond the grave with high schoolish, hyper-masculine
threats.
Similarly, the demonic forces that manifest as various
demons, witches, zombies and skeletons in the woods of Tennessee (and the
medieval setting of the latest movie) often will act to subvert
expectations by nullifying horror and pain with a well-placed comic twist,
doing battle with Ash on the same confused, enraged, and at times loony
grounds.
These dualities strongly suggest a reading of Ash and his
antagonists as Trickster figures, much like Rabbit, Coyote, and Ictinike
of Omaha legend, Brer Rabbit and Anansi of Afro-American folklore, or like
Bugs Bunny and Jim Carrey of contemporary popular culture. The trickster
of these legends is a creature of contrasting qualities:
creative/destructive, divine/brutish, powerful/degenerate,
brilliant/stupid. The trickster is unpredictable, divinely mad, and is a
bringer/marker of great things. It does not experience true pain or death,
and is not constrained by the body: it can twist about or pull off body
parts, and reattach them with nothing more than annoyance.
The dual nature of Ash- "Cultural Hero" and comic "Trickster" poking
fun at the forces of evil-positions him as a strong (and at the same time
amusing) focus of audience identification, a method of empowerment that
serious horror films find more difficult (unless the monster is truly
fear- inspiring and the hero of near-legendary quality).
The
narratives crafted by Raimi and Campbell pit powerful demonic force
against a dim-witted, out-of-his-element department store clerk. This
raises the potential for Ash to be the central joker. At the butt end of
the power structure, he is freed from the constraints of the horror genre
to make light of his situations (lessening dramatic tension for the
audience) and insult powerful characters with impunity.
Army of
Darkness picks up where Evil Dead II left off: Ash has been
gated back to the Dark Ages, along with the evil life force the terrible
Necromicon harnesses for its power. Ash quests after the Necromicon to
help defend the living (a lord, a wench, and other inhabitants of a
castle) from an approaching demon scourge. The story revolves around Ash's
failure to perform the proper incantation while removing the Necromicon
from a graveyard, causing an army of skeletons to rise, led by the evil
entity-in the form of an undead Ash-in massive warfare against the castle
occupants.
This graveyard scene is most illustrative of Ash's
capacity as a trickster. On a mossy altar lie three identical Necromicons.
He complains aloud about his predicament, then selects one. It opens to
reveal a spinning vortex that pulls in his head like toffee. He recoils;
his face has be en grotesquely stretched, but he is able to shake it,
dog-like, back into shape. The second book animates and attacks him as
if it were a bird. Ash stops himself before seizing the last book;
realizing he must recite an incantation taught him by a sage ("Klaatu
Verata Nictu," words that activated the robot in the 1950s science fiction
The Day the Earth Stood Still). As he recites, he forgets the last
word, remembering only that it begins with "N;" so he recites the formula
once more, coughing over the last word He assures the night air that he
played by the rules, grabs the book, and of course the undead rise to
assail him.
Encapsulated in this scene are echoes of a trickster heritage: arrogant
trouble-seeking, immunity from bodily mutilation, a tendency to flub the
crucial moments of an adventure, and miserable attempts to deceive an
opponent-all of which combine to elevate the sense of ludicrous
danger.
One Afro-American tale, "The Lion in the Well" (Abrahams),
has Brer Rabbit in a macho confrontation with Brer Lion to convince
him to curb his destructive eating habits, since the rest of the
community is too cowardly. When he meets the lion, he begins quivering and
stuttering and changes his story, claiming that consensus was that as you
are the big boss of the whole world it isn't right for you to have to go
out and get your own vittles. Here, Brer Rabbit fails to carry through in
a heroic capacity due to a loss of nerve. In the "Klaatu Verata Nictu"
sequence, Ash is recruited to fulfill the legend, despite his arrogant
indifference, and fails in mission again due to loss of control (this
time, memory). A parallel construction can be seen in the story "Anansi
Climbs the Wall": Nansi boasts to his wife that he is going to Brer
Death's fields at night to steal yams. His wife tells him that duppies
(ghosts) will catch him, but he brushes this off only to get caught
red-handed by Brer Death, who interrogates him:
"What brings you into my provision field at this time of night?"
"I like to watch your yams grow, Brer Death."
"Your mouth
is running away with you, Nansi. Why are you carrying a basket, then?"
"I'm going to hunt crayfish, Brer Death."
Like Brer Rabbit, Nansi foolishly puts himself in danger, and fails in
his mission by getting aught. He attempts to deceive Brer Death with
facetiously weak excuses, and then must run for his life. Ash's fakery of
the incantation is similar.
In addition to the psychological
aspects of the trickster, we need to examine transgressions of the body, a
theme shared by both horror and comedy in literature. The casual
contortion of Ash's head in the graveyard scene is an indicator of his
regenerative physicality. a central element to the trickster tales. In the
Omaha legend "How Rabbit Killed a Giant, Rabbit is squashed into a bloody
mess by the giant, rises to deliver insults, and is squashed again as the
fight continues. In "How Rabbit Killed the Black Bear," Rabbit kills the
bear chief and flings its scrotum at the bear tribe in defiance, for which
he is caught and torn to pieces. His grandmother places his pieces in a
bag, returns home, and empties the sack to find Rabbit alive again.
Finally, in "Ictinike and Buzzard," the nebulous Ictinike exacts revenge
on Buzzard by faking death so well that the various birds of carrion can
bite off hunks of his body without so much as a flinch. Buzzard,
perceiving a fat elk, enters his anus for a bite but is squeezed,
stripping off his head feathers. This particular episode demonstrates a
decoupling of the will from the realities of the flesh, allowing the
trickster to pull off impossible feats: like Ash's facial contortions,
Ictinike's yawning sphincter and Rabbit's injury-resistant body. To some
degree, the ability of protagonists of contemporary horror to withstand
multiple wounds and trauma could be called a characteristic of the genre,
but the impossibilities inflicted on Ash are of another
caliber.
These impossibilities are most prevalent when Ash's
identity begins to splinter. In one scene of Evil Dead II, Ash's
hand becomes possessed and begins attacking him, breaking plates over his
head while twittering in laughter. When the hand drags him across the room
towards a knife with which to kill him, Ash pins his hand to the floor
with another knife and laughs spitefully: "Who's laughing now? The pain
barely affects him, in fact he is more than happy to saw off the demon
hand and replace it with a chainsaw blade. (The killer hand is contained
under a bucket weighted with the book A Farewell to Arms.)
This fragmentation of bodily identity bears strong resemblance to the
Omaha tale in which Trickster angrily shoves a flaming branch up his anus
to keep it from talking back to him. The recurring image for the Omaha,
however, is of the trickster replicating its identity, as opposed to
battling its own splintered body. In "Rabbit and Ictinike," Ictinike wants
to sodomize Rabbit but is sodomized himself; baby rabbits drop repeatedly
out of his anus and run off into the wilderness. In "How Rabbit Killed the
Black Bear," Rabbit's dung is animated and can give the scalp yell and
fight along with him. In a later scene of Army in the Darkness,
these two identity frameworks combine: a broken mirror in an evil
place spawns miniature Ash doubles to jump out of the glass and attack the
primary Ash. They defeat him, and one dives into his mouth. As a result,
his body begins mutating: first an eye bubbles out of his shoulder, which
becomes a second head, and eventually he fissions off a full-grown, evil
Ash who becomes the main antagonist from that point on, giving rise to
scenes reminiscent of the antagonisms between the two tricksters in
"Rabbit and Ictinike."
To elicit deeper levels of the Ash
construction itself, however, we need to look more closely at tradition.
The Omaha and Afro-American tricksters are found within a body of stories
whose serial and discursive nature lead towards characteristics fashioned
to fit cultural needs: to provide explanations, to enforce social
boundaries, to embody the ambiguities of humanity and/or nature. Folktales
such as "Ictinike and Chipmunk" start off with a reference to other parts
of the cycle, and the Trickster will often react to other characters or
situations in relation to this history, acknowledging his diegetic past
but never attempting to change his base nature. It is this self-conscious
interlinking of narratives, shaped by cultural agenda, that motivates the
trickster's arrogance, stupidity, clownish deceptions, and physical
immunity. These traits are necessary both to allow for narrative
continuity and progression, and to address audience familiarity and
generic expectation: we expect Coyote to walk into an obvious trap. We
expect Rabbit to be beaten to a pulp and rise again, undaunted. To develop
or otherwise alter the character would end the narrative cycle, and the
cultural possibilities arising from it as well.
Similarly, by the
time we get around to Army of Darkness. Ash has another (if much
smaller) body of related cultural works from which to draw, primarily the
first two films in the series, but also the entire genre of' 70s-80s
low-budget horror films. Now, his role as cultural custodian of these
works is full-fledged. The audience expects and is expected to be aware of
his past, and if not, they are brought up to speed by encapsulated
summary. His performance, then, depends on his history as a simple
protagonist in a horror story of the world's invasion by demonic forces.
He gains experience, and is made cynical by that experience. As he is
drawn into a new adventure, narrative progression and audience familiarity
with his arrogance will ensure that he will throw himself headlong into
this danger, the demons will become unleashed on the world because of his
stupidity, his initial clownish attempts at deception will fail but, since
he is the hero, pain and mutilation are momentary, so his physical
immunity will win the battle.
In Army of Darkness, Ash takes convincing before he goes on the
quest to the graveyard, but when it is clear that he is stuck in the Dark
Ages he sets out with determination; he has faced demons before and, if
anything, is annoyed by the reprise. His overconfidence causes him to
brush off the importance of the magic incantation, and thus, at the
crucial moment, he forgets. As he picks up the book, dooming the other
humans in the story he attempts to convince the waking forces of evil that
all is well, and fails. Finally, he defeats the demons through cleverness
and valor and returns to his own time to fulfill his role as a clerk once
more-sort of. The final dialogue with the other clerks shows that he
misspoke the magic words that would restore him to his own reality-a
female customer becomes possessed, and he battles her until she is dead
and smoking. In effect, he is doomed to forever fight the battle with
demons; it is his divine nature. One only need look at his first
appearance in the film to be convinced of his divine origin as a cultural
hero: a spectacular slow-motion fall through thin air from the text of
Evil Dead II (along with his rusted-out car) that land him, amid
clouds of dust, at the feet of the noble lord's army.
Here the
cultural functions of jokes and the joker figure provide additional
insight into the nature of the Ash character. Mary Douglas asserts that a
joke can defeat the psychic censor since "it brings into relation
disparate elements in such a way that one accepted pattern is challenged
by the appearance of another which in some way was hidden from the first."
This allows the unconscious creative energy to bubble forth, hence the
pleasure and possible loss of bodily control through laughter. Douglas
suggests that jokes are an affirmation of the arbitrariness of accepted
patterns, and the telling of jokes is always socially situated; thus the
symbolic leveling of hierarchy unleashed by the joke will always have
subversive potential. The joker is privileged to use this power with
impunity:
He has a firm hold on his own position in the structure and the
disruptive comments which he makes upon it are in a sense the comments of
the social group upon itself. He merely expresses consensus. Safe within
the permitted range of attack, he lightens for everyone the oppressiveness
of social reality, demonstrates its arbitrariness by making light of
formality in general, and expresses the creative potential of the
situation (Douglas, 96).
By inserting the battle-weary Ash in a romantic world of medieval
fantasy that orders and controls his experiences, a tension is set
up between his political powerlessness in that world and the empowering
knowledge-both of the modern world and of demons-he carries with him. This
tension manifests itself in a cynical outlook, which he unleashes at every
opportunity with insults and commentary directed at the appropriate
parties, transgressing peasant/nobility social norms. At the beginning of
Army of Darkness, Ash is about to be thrown into "The Pit" along
with the nobleman Henry the Red and his men, political prisoners of the
castle lord. Ash informs Henry the Red, his only potential ally in the
Pit, that "the only thing you've got going for you is Jack the Shit, and
Jack left town." He spurns a woman who fawns on him, offering wine and
food to apologize for stoning him: "first you want to kill me, now you
want to kiss me." He repeatedly calls the peasantry and nobility
"primitives" and treats them with disdain. He is allowed to get away with
this treatment with the soldiers, the two nobles, the wench and the sage
since he has been assigned the role of the joker: so much is stacked
against him that he is allowed to step outside the bounds of allowable
behavior in the given power structure to poke fun at anyone who would
interfere with his quest, and no one attempts to hamper this carnivalesque
evaluation of the romantic setting for the horror audience's benefit. When
he defeats the creatures of the Pit and climbs out, he challenges the
entire castle population to a fight: "Who wants some? Huh?" An unruly
troll leaps out of the Pit, and Ash spins on his feet to blast at it with
his shotgun. scaring it back into the Pit. He uses this opportunity to use
his past identity as a clerk for leverage while making fun of their
ignorance. "The name's Ash. Housewares." He then holds his shotgun aloft
and describes the qualities and price of his "broomstick," urging them to
"shop smart. Shop S-Mart!"
This performance would merely mark Ash
as a dangerous lunatic in our culture, his gun would be taken away and he
would be locked up. However, his out-of-his-own-culture bluffing and
brandishing of a bizarre new (magical?) weapon awes the medieval crowd,
and they revere him. To carry through with this deception he must quest
for the Necromicon, despite his wish to return home. Hence, he cannot
avoid his fate and nature as a trickster: he harnesses the joker's
untouchable nature to equalize power hierarchies and pull off a deception,
but as soon as he is successful, the deception backfires and he must now
face his quences...and the story advances. In the end, Ash's newly found
social status becomes void since he must be pulled out of that society; he
is forever the transitory character. The end of Army of Darkness
affirms this. Again he has a lowly cultural status (clerk instead of
prisoner), but he still has his differentiating demonic knowledge which he
can immediately apply to the possessed woman (with the one-liner, "Come
get some"). The cycle continues, with continuity and cultural knowledge
preserved.
The character of Ash is a curiosity in the horror world. He is hero,
coward, genius, dimwit, buffoon, madman, and brute, all rolled into one
narratively delicious package. He cannot die, he cannot be hurt, he can
only be annoyed- although he may accidentally raise the minions of hell
to feast upon the living in the process. Ash is more informed than
most horror protagonists: by Army of Darkness, he's seen it all
before, so he can gleefully throw aside the conventional power structures
of the medieval humans, take on a joking role and ridiculing them freely.
He and the demons constantly engage in one-ups and routines at the other's
expense, using exaggeration and timing to transform events that otherwise
create sheer disgust into comic moments. Ash removes the sting from
expectation and affective horror through comic expertise, while
simultaneously defeating the demonic forces.
The reason this film
series became a cult favorite might be its primary character: a cultural
hero who can transcend the constraints of a thoroughly saturated and
self-conscious genre as well as trickster figure, so infrequent in
contemporary media.
WORKS CITED
Abrahams, Roger D., ed. Afro-American Folktales: Stories from Black
Traditions in the New World. New York: Pantheon, 1985,
179-217.
Douglas, Mary. Implicit Meanings. London: Routledge & Keegan
Paul, 1975, 90-114.
Welsch, Roger ... Omaha Tribal Myth and
Trickster Tales. Chicago: Sage, 1981, 17- 87.
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