INTERVIEW: Sam Raimi Opens "The Gift,"
Discovers Suspense Indiewood-Style
by Anthony Kaufman
(indieWIRE/ 01.09.01) -- Sam Raimi loves the camera.
He's fascinated by the cinema, describes it as a "miracle," in
fact, loves its motion and its time-defying ellipses. If
you've seen any of his first pictures, like "Evil Dead,
"Crimewave," or "Evil Dead 2," you'd know the
41-year-old director used the camera to push the boundaries of
the form, with swooshing, spinning cinematography that has
made even the Coen brothers blush with envy. (The Coens
and Raimi have since worked together, having collaborated on
"The Hudsucker Proxy.")
Okay, so Raimi's aims were admittedly not for the most
aesthetically high-minded of concerns, but they were in the
interests of learning his craft. Raimi's education has lead
the way for a transition from horror schlock to serious-minded
dramas, most notably with his 1998 thriller "A Simple
Plan," starring Billy Bob Thornton. Raimi has now
embarked on another collaboration with Thornton, directing he
and Tom Epperson's screenplay, "The Gift," a
moody Southern Gothic starring Cate Blanchett as a
local psychic caught in a murder mystery.
As Raimi prepares for his biggest bout with Hollywood yet
with "Spiderman," he took some time to speak with
indieWIRE's Anthony Kaufman about working inside the Indiewood
system, directorial restraint, punishing the audience, and
location contributing to story.
indieWIRE: So this
film strikes me as a hybrid in some ways of both studio and
independent forces. Could talk about how this isn't a studio
film, it's you working creatively within the constructs of the
system?
"In the 'Evil Dead' movies I can go
crazy. I can do anything I want. But in this movie I had
to work in a particular framework where I didn't violate
the reality of the characters or the screenplay or the
setting."
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Sam Raimi: Well, the film has so many dark elements
to it. Billy Bob Thornton and Tom Epperson's screenplay
has so many dark elements, that I don't think that the studio,
Paramount Pictures or Universal or any of the
other big commercial companies would've ever financed it. It
has elements of patricide, the son tries to kill the father
although he's not technically successful, it has child
molestation in it. . . Did you see the film?
iW: Yeah. There's some
dark stuff in there.
Raimi: Buddy's father has had a terrible history
with his son played by Giovanni Ribisi. There's a lot
of terrible darkness in the picture. And the girl doesn't get
the guy at the end. So I think that they felt, the studios,
that this was not the type of thing that they could release
through their system. Their system is geared to put out 2000
prints or more over a national market where they can come up
properly with an advertisement and sell it as a Rite Guard or
Band-Aid or Kool Aid or something that people understand and
can buy tickets to. The studio is less equipped to handle the
things that take special marketing or special care. So people
sometimes say, "Well, the studio, they're just interested in
making money." It's not even that. I think it's more they're
set up one way. They don't have the little teams that can go
in and specially handle a picture. Not that they couldn't
develop them, but they're just not set up that way. So I don't
think that the studio ever would've made this film. They
thought about it and I think they finally realized when they
went into marketing meetings that they couldn't. It would
appeal to a small group of people and therefore not right for
them.
So Tom Rosenberg, he's an independent financier, but
somehow he's connected to Paramount in a financial way, he
has, through Lake Shore Entertainment, his own money.
He makes indie pictures and somehow Paramount releases them.
I'm not quite sure how that works, but he liked the script so
he was willing to risk his money. I think he put up 90% of the
money and Paramount put up 10% and he got all the actors and
the directors and the producers to all work for scale, because
they liked the material and that made it possible to be made.
I think he took on the risk himself, the studio put in so
little they were guaranteed a break even position, and we were
free of the studio constraints of having to scale it back, so
to speak. So it really was a hybrid. It gets released by
Paramount Classics, not Paramount because it's still
not right for them, but Paramount Classics. I don't quite know
the company that well but they are the division of Paramount
that releases smaller pictures in a smaller way.
iW: So in working with
the studios, you hear different stories of people having
artistic conflicts and then others who were left alone. How do
you feel like working on this film was different from say,
working on "For Love Of The Game"?
Raimi: "For Love Of The Game" was an
expensive movie. It probably cost $50 million or something. Or
Costner took a pay cut, maybe it was $40 million or something,
I don't know. But it was very different because there was the
movie star, a very talented actor, Kevin Costner, but
also a movie star, and a great deal of money spent, and this
was going to be put out through the big system. So the
expectations were: it has to be palatable to be put out for
families to see and for people to like over a more general
audience than 1000 theaters or 100 theaters. And fortunately,
I didn't think that there were any limitations because that's
the movie that I felt the screenplay was. It was a sweet
romantic potentially uplifting story of a man who comes to
terms with himself over the course of one night. Or one life.
Both. So the constraints that were put on me were
non-existent, because my vision of the thing was probably the
same as theirs. I think the problems come when a director
wants to turn it into a darker picture or wants to make it
less funny or wants to make it something that they don't --
that is a different vision than maybe the studio thought it
was. In this case, I think we were on the same wavelength so I
didn't really have a problem.
iW: You surprised a
lot of people by doing that movie. Why did you do it?
Raimi: I was simply moved by the screenplay. It was
moving and simple and I love baseball. I love baseball and I
thought it hadn't really been put on film and I wanted to see
it on the wide screen format. I thought that would be exciting
for the audience, like being at a game. I get so excited by
some baseball games I wanted to see if I could put some of
that into the picture. And I simply liked it and wanted to try
something different.
iW: I feel like with
"The Gift," you're getting back to some of the elements of the
Sam Raimi pictures that a lot of us grew up on.
Raimi: I never heard that one before, Wow.
iW: "Evil Dead" is a
cult classic among many of my peers.
Raimi: Wow, thank you.
iW: You must know
that.
Raimi: What's shocking about what you've just said
is it's just funny how you've accepted it. You speak about it
being accepted, but it was always an X-rated movie basically
and it couldn't even be released and then we had to, not make
cuts, but not go with the ratings board. It's un-rated still.
It's always been on the outside; it was only released in like
60 print run that went from city to city and then 120 prints
and it's never been that well known. So it's funny when you
say we grew up on it. When I was a kid I used to hear people
talk about Howdy Doody like that.
iW: So there are
certain elements in "The Gift" -- I wouldn't say it's done in
the exact same style -- but there's certainly a similar horror
element in "The Gift." Was that exciting for you to get back
to that?
Raimi: No, that was not the excitement for me. For
me on this one, although I agree with you, it is a return for
me of suspense and the horror genre, but what was exciting was
for me to have the ability to work with an actor with the
talent of Cate Blanchett. And the others. And to work with
what I thought was a very well written screenplay in the sense
that Thornton and Epperson really have got what great writers
have. They hear how people talk, they know people, they know a
place, and then they're able to write about it with a certain
degree of authenticity. So I was excited to have a screenplay
of that quality to work with and the actors to pull it off.
"I realized what interested me as a
student of film was one thing and the movies that I
liked were another. Then I recently thought maybe I
should start to make the type of movies that I like to
see versus just experimenting with the medium of
film."
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As for the horror, it was a different type of challenge,
because in the "Evil Dead" movies I can go crazy. I can do
anything I want. But in this movie I had to work in a
particular framework where I didn't violate the reality of the
characters or the screenplay or the setting. Try and make the
supernatural not as exciting and not particularly as
frightening as I wanted. It was more about making it
believable as a real thing that the audience could accept. So
it was a strange constraint that was tough on me, because I
had to use restraint. And I couldn't hammer the audience. I
couldn't punish them in the way they deserved to be punished.
iW: What does that
mean?
Raimi: Well, the audience likes a good degree of
punishment and they deserve it. They deserve it, because of
how they've treated me. I'm joking. No, a lot of people, it's
like alright you're selling this as a horror movie? You better
deliver. Give me the maximum kill, the maximum thrill, send me
into overdrive. And unfortunately I was aware that there would
be people out there thinking, "Oh, they're advertising a
horror movie? Okay, thrill me." But there was a different
framework that I was working in; it was more about making it
believable.
iW: About that
believability, it' s more recent that people consider you as
an actor's director. This film and "A Simple Plan," I didn't
see "For Love Of The Game," but I know those two are really
good examples of your work with actors. Do you think this is
something that as you've grown as a director you're paying
more attention to?
Raimi: Yes it is. I got into the business just
interested in the concept of the movie camera as a miracle.
Just like the earliest filmmakers who had filmed trains, the
French brothers who would film the first movies of reality and
thrill people. That was what struck me originally, not their
films but the same concept. My father would film 16mm movies
of the kids and I was amazed that he could capture reality and
then replay it. It was a technology that should never have
existed in our world. It was like something stolen. Like when
Prometheus stole fire?
I knew it was a miracle and I still do. And then the fact
that he would then cut the reels out of order was even more
outrageous because then he had not only captured reality, but
he was messing with the time sequence that reality took place
in. So those concepts were mind boggling to me and that's why
I had to get into film. So my first movies are about nothing
important. I was interested in exploring that concept. What do
shots mean when you cut them together in certain sequences?
What effects do they have? What does the movement of the
camera mean in conjunction with this ballet of images and
sounds and movement and what affect does it have on the
audience? So it was about filmmaking only, not about the
acting or the writing of the screenplay. But as I started to
look at my movies I realized what interested me as a student
of film was one thing and the movies that I liked were
another. Then I recently thought maybe I should start to make
the type of movies that I like to see versus just
experimenting with the medium of film. Because I started to
think it may have been a selfish thing. I'm always
reevaluating, that's why I decided to make "Simple
Plan," "For Love Of The Game" and "The Gift."
iW: In "The Gift," as
far as the filmmaking elements that you grew up on, you have
if some very subtle special effects, but I think they're very
affective. I'm curious how much time you spent on that. I
remember the skies are just fantastic. You have some great
ominous skies.
Raimi: That was done through simple techniques of
filtration and some optical effects shots, but mostly through
the fantastic visual place that Savannah, GA is. It was more
the choice of location that enabled us to get the sights on
the film, Jamie Anderson's photography of them.
iW: How much time did
you spend location scouting and spend time in Savannah?
Raimi: Most of the work was done by my production
designer, Neal Spisak and he also is doing this new
movie with me, "Spiderman," and he did "For Love Of The Game"
with me. He and his tiny team, because he had no money,
basically I think two location scouts, spent a number of weeks
down there and then I'd join them once he had done the hard
work in narrowing down the locations to our finalists.
iW: Was there elements
that changed in your head once you got down there, did things
come to life in your head? How much do you plan before versus
once you've found your location?
Raimi: We planned. Myself and my storyboard artist,
in this case it was Jeff Lynch, planned as much as we
could given the time allotted. We probably had 1/3 of the
movie storyboarded. Then we would find the locations and we
would look for the locations based on what we had planned.
Then they would find something that had some of the elements
but not all of them, so we then adapt our storyboards. And
then sometimes we'll find something that is just striking that
we had not planned for and we'd try and embrace that and
incorporate that into the picture. But that's the wonderful
thing about the process of movie making is that it's an
exploration and an adventure. You get to the set and you
realize: "Oh, that's why." You get to the location and you
think now I understand why Annie has a relationship with the
woman next door, because every time she comes out their houses
are so close together, they share a common yard. That makes
sense, let's go with that. Or if you come to a location and
there's a wall of trees between the two, you think that
wouldn't really work, there wouldn't be a closure between
then. That woman is helping with the children, helping around
the house and Annie does things for her, maybe her laundry and
things like that. They have this relationship, this symbiotic
relationship. So the location demanded that we help create a
setting where that relationship was more clear to the
audience. You get there and you understand more things about
the script or you understand why you can't have things.
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